相信很多人去逛IKEA都對這蠟燭台很有印象,感覺很好看,但又不知道買了要做啥.
顏色還很多種可以挑選呢.燭台.感覺有點危險,
或許拿來當營燈也不錯,網路上有很多達人都改裝成不同的LED.
要是跟大家都一樣,創意算是抄襲的.
所以囉.來點不一樣的.我的版本是遙控變色LED燈
材料如下:
IKEA蠟燭台,
Arduino Nano控制板,
3.7V手機電池,
5V升壓板,
AT89S52 315M遙控模組,
NeoPixel LED Ring,
泡棉一塊....
預計規劃的功能如下
當按下遙控器按鈕A 開啟紅燈,再次按下則關閉紅燈.
當按下遙控器按鈕B 開啟藍燈,再次按下則關閉藍燈.
當按下遙控器按鈕C 開啟綠燈,再次按下則關閉綠燈.
藉由ABC三個按鈕的交叉組合可以出現以下七種顏色變化
如按鈕D啟動, 則呈現DEMO展示,呈現彩虹色環的旋轉變化
程式碼的部分直接使用Adafruit_NeoPixel的DEMO code.小改一下很快就完成了.
剩下就是買零件組合.
這回要利用廢棄的手機電池當作電源的來源,需要是3.7V轉5V的電源供應機制.
如果不想用手機電池,其實可以用三顆1.2V的充電電池搭配電池盒與升壓板組合.但考慮到只有狹小的燭台頂部空間可以收納這些零件.還是使用手機電池好了.
以下是直接修改DEMO code的文件 加入AT89S52 315M的控制於PIN8/9/10/11.
NeoPixel的控制接在PIN6,總計目前使用五個訊號端.
不過.目前手上還有一個G Sensor.可以考慮一下放進去.如果燈發生搖晃時.發生閃爍嗎?不過Arduino的I2C我還不懂.這可以當作下回的練習.
#include#define PIN 6 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) Adafruit_NeoPixel strip = Adafruit_NeoPixel(16, PIN, NEO_GRB + NEO_KHZ800); // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input // and minimize distance between Arduino and first pixel. Avoid connecting // on a live circuit...if you must, connect GND first. // defines pins numbers const int PinD0 = 8; // D8 link to AT89S52 315M AVR D0 const int PinD1 = 9; // D9 link to AT89S52 315M AVR D1 const int PinD2 = 10; // D10 link to AT89S52 315M AVR D2 const int PinD3 = 11; // D11 link to AT89S52 315M AVR D3 const int Pulses = 200; //Define delay time 1000 = 1 sec int BTN_A = 0; int BTN_B = 0; int BTN_C = 0; int BTN_D = 0; int VAL_R = 127; int VAL_B = 127; int VAL_G = 127; int Color_R; int Color_B; int Color_G; void setup() { strip.begin(); strip.show(); // Initialize all pixels to 'off' Serial.begin(9600); Serial.println("Hello! I'm Arduino LED Ring.\n"); // Sets the 4 pins as Input from AT89S52 315M pinMode(PinD0, INPUT); pinMode(PinD1, INPUT); pinMode(PinD2, INPUT); pinMode(PinD3, INPUT); } void loop() { BTN_A = digitalRead(PinD0); BTN_B = digitalRead(PinD1); BTN_C = digitalRead(PinD2); BTN_D = digitalRead(PinD3); // Some example procedures showing how to display to the pixels: if (BTN_A == 1) { // Red enable Color_R = VAL_R; } else { Color_R = 0; } if (BTN_B == 1) { // Blue enable Color_B = VAL_B; } else { Color_B = 0; } if (BTN_C == 1) { // Green enable Color_G = VAL_G; } else { Color_G = 0; } if (BTN_D == 1) { // DEMO mode rainbow(20); rainbowCycle(20); theaterChaseRainbow(50); } else { // Normal mode colorWipe(strip.Color(Color_R, Color_G, Color_B), 20) theaterChase(strip.Color(Color_R, Color_G, Color_B), 50); } // colorWipe(strip.Color(255, 0, 0), 50); // Red // colorWipe(strip.Color(0, 255, 0), 50); // Green // colorWipe(strip.Color(0, 0, 255), 50); // Blue // // Send a theater pixel chase in... // theaterChase(strip.Color(127, 127, 127), 50); // White // theaterChase(strip.Color(127, 0, 0), 50); // Red // theaterChase(strip.Color( 0, 0, 127), 50); // Blue } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for (uint16_t i = 0; i < strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } } void rainbow(uint8_t wait) { uint16_t i, j; for (j = 0; j < 256; j++) { for (i = 0; i < strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i + j) & 255)); } strip.show(); delay(wait); } } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel for (i = 0; i < strip.numPixels(); i++) { strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); } strip.show(); delay(wait); } } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j = 0; j < 10; j++) { //do 10 cycles of chasing for (int q = 0; q < 3; q++) { for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, c); //turn every third pixel on } strip.show(); delay(wait); for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, 0); //turn every third pixel off } } } } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q = 0; q < 3; q++) { for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on } strip.show(); delay(wait); for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, 0); //turn every third pixel off } } } } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { if (WheelPos < 85) { return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } else if (WheelPos < 170) { WheelPos -= 85; return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } else { WheelPos -= 170; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } }
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